Glass Onion

Posted by Steve on Jul 27, 2010 in Characters | Subscribe

Frown Town is a patchwork quilt of secondhand garbage.  Not only are the puppets physically constructed from used gear, but the characters and ideas that underpin it all are cobbled together from quirks and fragments collected elsewhere.  Does that paint us as a pair of pernicious plagiarists?  That depends on your poetics.  T.S. Elliot, for one, has got our back: “The poet’s mind is in fact a receptacle for seizing and storing up numberless feelings, phrases, images, which remain there until all the particles which can unite to form a new compound are present together.”  True for poets, true for puppeteers. Read more…

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Phauntlefail and the Finish Line

Posted by Steve on Apr 13, 2010 in Characters, Costumes, Production | Subscribe

It’s been a bi-polar week or two here at Frown Town HQ.  Phauntleroy’s inaugural run made clear a fundamental design flaw undermining the entire ’stillborn fetus in a jar puppet’ operation.  While steps are being taken to work around this failing, the rest of the puppets are finally coming together. Read more…

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Severed Heads, Finished Faces

Posted by Steve on Jan 22, 2010 in Characters, Production | Subscribe

At long last the puppet children’s heads — hopefully the most time consuming element of production — are finished.  From snot drips and braces to sunglasses and coonskin caps, the kids are primed to party from the neck up.  Take a gander.  Go on. Read more…

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The Vacant Lot

Posted by Andy on Jan 22, 2010 in Design, Sets | Subscribe

The little corner of the world our sad little urchins call home. Read more…

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Gallery of Fully Carved Foam Faces

Posted by Steve on Oct 5, 2009 in Characters, Production | Subscribe


From the inauspicious cushions of unwanted couches come the heads of eight unwanted children. Read more…

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Puppet Head Templates

Posted by Andy on Sep 9, 2009 in Characters, Design, Production | Subscribe

The transition from maquettes to foam heads looms. We need to scale up a huge amount while preserving the character design as much as possible and incorporating the changes we decided on from the maquettes. Everyone loves tracing, so I whipped up some big head templates to use as cut out guides. Read more…

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Puppet Head Maquettes

Posted by Andy on Aug 30, 2009 in Characters, Design, Production | Subscribe

To help with the foam head carving and to get a visceral feel for the concept art in three dimensions, I created little maquettes out of Sculpey. Read more…

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Orlando “Orly” Dresden Concept Art

Posted by Andy on Aug 14, 2009 in Characters, Design | Subscribe

Concept art for the loving, if not lovable, street rat at the heart of the show. Read more…

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